Basel

Reimagining the try-on experience at a boutique clothing store

Basel is a concept for a boutique clothing store that reimagines the try-on experience. It combines the convenience of online shopping with the tactile joy of in-store experiences.

As a lead UX designer on this project, I led the creation of a self-guided, art gallery-inspired shopping experience that not only solves common retail pain points but elevates the entire concept of trying on clothes.

Notable distributions

Concept Development

I collaborated with the team to conduct and lead key evaluative studies, ensuring a user-centered design approach throughout the project.

Complete UX/UI Design

I created a whole design system including a visual guide and information architecture.

High Fidelity Prototyping

I was responsible for creating the screens, visual language, and interactions for mobile and iPad screens.

Team

Jiho Kim(Lead Designer)
2 UX Researchers
2 Designers

Duration

2 months

Tools

Figma

Duration

Literature Review

Qualitative Interviews

Rapid Ideation

Rapid Prototyping

Evaluative Research

Design outcome

Basel

Reimagining the Try-On Experience at an Art Gallery-Themed Clothing Store

The challenge

"I love shopping, but I hate the hassle"

said Sarah, one of our research participants. This sentiment echoed across our user studies, highlighting a paradox in modern retail:

67% of in-store try-ons result in a purchase, yet many customers avoid fitting rooms due to long waits and frustration.

Online shopping offers convenience but lacks the tactile experience crucial for clothing purchases.

Our challenge was clear…

How might we redesign the clothing try-on experience to balance empowerment, pleasure, and self-reflection

Research

Curating the problems

To truly understand our users, we immersed ourselves in their world:

Fly on the Wall

observations at 4 retail stores

Service Safari

Next Year’s Headlines

with 4 employees and 3 customers

Focus Group interview

with 2 college students (male and female)

What did we find?

From these sources, we compiled findings about both customers and staff.

01

Staff desire to offer personalized assistance but are often constrained by time and resources.

02

Customers crave a balanced sensory experience, avoiding overstimulating environments.

03

The disconnect between fitting room and real-world appearance leads to returns and dissatisfaction.

Ideation

From Wild Ideas to Workable Solutions

Based on insights, our team started an intensive ideation phase. I facilitated brainstorming sessions that generated over 100 ideas, which we then synthesized through multiple rounds of voting and discussion.

Affinity mapping from our figjam

Going from 90 ideas to 2

After having multiple rounds, two concepts rose to the top:

01

A digital wishlist that bridges online browsing with in-store experiences

02

An art installation-inspired store layout for a more immersive, aesthetic experience

How did we downselect to 1?

One way that helped guide our down-selection process was by generating 5 insights-driven design principles. I facilitated discussions to define our design principles.

efficient and joyful for everyone

encourage product retention

foster confidence through self-reflection

elicit a deeper connection to the product story 

All this boils down to combining the two ideas…

Individually, we believed each scenario to lack potential as a standalone project. Together, we anticipated their integration could potentiate something innovative within the retail sector. 

Foundationally, they both derived from important aspects of our research.

Design

Building out the foundations

Customer journey mapping

I created a CX journey map to visualize the experience of a museum visitor, which helped realize the greatest opportunity for the product.

Organizing four user flows

I created a CX journey map to visualize the experience of a museum visitor, which helped realize the greatest opportunity for the product.

Organizing four user flows

I created a CX journey map to visualize the experience of a museum visitor, which helped realize the greatest opportunity for the product.

Organizing four user flows

I created a CX journey map to visualize the experience of a museum visitor, which helped realize the greatest opportunity for the product.

Organizing four user flows

I created a CX journey map to visualize the experience of a museum visitor, which helped realize the greatest opportunity for the product.

User testing

Bringing Basel to Life

With our concept taking shape, it was time to make it tangible. We transformed a teammate's apartment lounge into a makeshift Basel boutique. Portable hangers became our "magic closet," iPads our interface to the digital world.

Scenario 1: At-Home

During these sessions, participants were encouraged to verbalize their impressions, thoughts, and experiences while viewing the prototypes in the 3D environment.

Task

“One day, you come across a post on your friend Joho’s Instagram about Basel, a fitting room only experience ...Intrigued, you decide to give Basel a try!”

Scenario 2: At-Basel

Participants were given two specific tasks to complete:

Check-in process

Settings in the Fitting Room

“Magic Closet” feature -

Post-Interview

After going through the experience prototype, we had a 15-minute post-test interview session with each participant.

Q1

Q2

What worked?

Room for Improvement

iteration

Getting closer to the desire outcome

“Abandon the walk-out checkout experience and incorporate human interaction elements through style curators”

Our thematic analysis from notion

Takeaways

  • Realistic representation (e.g., texture and color) matters to perceiving 3D models in the XR environment.

  • Size demonstration with numerical value helps users’ understanding.

  • Users use mobile-based interactions such as swiping to control XR elements.

  • Due to the field of view, the center objects are noticed faster than the outer ones.

looks best when viewed on your computer 👩🏻‍💻