User Research on Interactions for Shopping Apps in XR 

Exploring User Interaction with 3D Furniture Models in XR Shopping Apps

The rise of extended reality (XR) technologies has opened up new possibilities for enhancing the online shopping experience by by creating virtual simulations for users to interact with a product.

As a XR Designer, I embarked on a journey to investigate user interaction with 3D furniture models in an XR environment, focusing specifically on user behavior when browsing through a saved items list on a furniture shopping app.

My team and I aimed to leverage XR as a tool to interact with 3D models and information, applying real-world interactions and visuals. Ultimately, the study investigates mental models about interaction in XR and tries to align user expectations by reducing the gap between 3D models and real product.

If you want to read the full case study, please visit medium below.

Team

Jiho Kim(XR Designer)
1 UX Researcher
4 Designers

Duration

9 months

Tools

Figma
Spline

Duration

Literature Review

Qualitative Interviews

Rapid Ideation

Rapid Prototyping

Evaluative Research

Spatial Design

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